warframe impact to slash

They tried indirectly nerfing Slash by getting rid of the 4x proc priority of IPS which also indirectly buffed Puncture and impact because the Warframe community will throw a massive fit if they did nerf Slash directly as they tried to propose years ago. You need to be a member in order to leave a comment. - Puncture status effect creates sonar like hotspots that when hit amplifies the damage by 4x. IPSshort for Impact, Puncture, and Slashis the backbone of most weapons you'll find in Warframe. Warm and healthy dish with various veggies and herbs. This chance is doubled when the weapon's fire rate is below 2.5. ok, and from your experience, when does a corrosive build become useless? You lost people the second you said Slash does not bypass armor. Warframe and the Warframe logo are trademarks of Digital Extremes Ltd. IPS (Impact, Puncture, Slash) Status mods rework. Double Jump - Push jump twice to perform a second jump in mid-air. Naramon Sign up for a new account in our community. Sad too because I already lvled up some of them thinking I was going to need them. Rupture: +90% Impact, +90% Base Damage, This is probably why nobody likes my suggestion (i suggested changing Slash Bleed ). Found the internet! Each weapon now also gives three different types of damage: impact, puncture and slash. For safety, rockets arm after traveling a safe distance. Some endgame builds pair Electricity with Gas to double as a crowd control effect and extra source of damage. If armor didn't scale, and only health did, Slash would only be second to Magnetic as the worst damage against Alloy armor. everyone wants OP builds that pretty much trivialize the entire game. How to leave a lasting impression on the enemy. Grind Hard Squad 212K subscribers Subscribe 43K views 4 years ago ABOUT THE VIDEO This video will show you whether or not shattering. keep in mind that, they will effectively be doing the same thing with HP as they are with armour, soon viral and slash would be your ONLY option, dueto how high their HP would be, yet almost non existing armour. You'll need to build your loadout around Electricity procs and damage multipliers to make the status effect worth using. Single bosses like Eidolons andProfit Taker are a different story, they have pre defined levels and dont scale past that, also they are status immune, so we cant really talk about them. To help newcomers and veteran players alike, we've updated this guide with more in-depth explanations on each damage type, updated Void damage to reflect its bonus damage against Overguard, and we've added a section explaining what the strongest, most popular damage type is in Warframe currently. We can try nerf bleed status effectto make it no longer ignore armor, but that will attract some backlash. The mod is most useful either on certain Gunblades (, Both ranged and Heavy Attacks of these Gunblades and, The mod is most useful on melee weapons with high attack speed, and on. "once a mod for the respective IPS has been placed on a weapon, it will convert the base IPS, into a different name and adding the damage increase.". A possible 3-course menu for 6 people who don't like nuts or seafood is: Starter: Vegetable soup with gluten-free bread. generally they aren't too helpful, because for whatever reason, they max out at just +60%. Giving it any additional critical chance-boosting mods is unnecessary, and you will have more mods slots open for other useful things. This particular Warframe is known for its powerful abilities, high mobility, and versatile play style. Reloads are faster while sprinting, even more so in Gauss hands. By default, this damage type will cause enemies to flinch for one second but can be increased with continuous hits or investment. these mods will ONLY be used for the secondary effect, which is ignoring the primary problem, and any secondary effect they put on them will have to be stronger than what other mods already provide, or it would be a total waste of time. The status they current provide is ok for a base status that you dont even need to mod for to get, which is why I will suggest making a way to improve them, IF you mod for them. Slash only shows its mettle when armor levels get high. This damage disparity automatically makes certain damage types trash by comparison, especially damage types with negative modifiers against armor. In incarnon mode, this build procs Impact, Slash, Viral and Radiation giving +480% dmg after only 1-2 hits. I can see how my suggetion may seem to complicate things, but it doesnt really. personal preference, I suppose. The xoris doesn't have the slash proc, but it does have much larger AOE and does decent damage to all targets in that aoe. Any and every nerf will ruin something (hence the term nerf), but it is the sacrifice that needs to be made for a balance. 2020 Digital Extremes Ltd. All rights reserved. Also, unless misunderstood, faction mods are good if you have the room but not so good you get over even elemental mods. You rarely see Radiation used in high-level content except for status primers and niche builds. Impact Impact's effectiveness versus Shields and Machinery makes it a great damage type against the Corpus. Against mobs, it isn't that big of a deal (3 Seconds vs 15 Seconds is still just Seconds) but when the Wolf of Saturn Six came down, the flaw of our Damage System was hard not to see. Posted by 5 years ago. There are 15 unique damage types in Warframe, each providing a unique effect and damage multipliers versus certain enemy types. Full but all three increase Elemental Damage, so i guess. If you're using a weapon with high status chance, Impact can easily stunlock targets and ramp up their HP threshold for a Parazon finisher, making this a solid damage type for newcomers looking to kill tougher units. impact If all players aren't using corrosive projection then i would go with puncture so it would help out with high armor, and if everyone is using corrosive projection then go with slash, the bleed proc is nice. Trading Tax 5 Puncture vs. Impact vs. Based on the limited selection you have right now, go with Convulsion, Heated Charge, Quickdraw, Slip Magazine. Only use Blast on a status primer. i can kill level 160 demolysts pretty fast and they have base HP of 2500, which is 3.5x more base HP than heavy gunners. Icon If you're doing a long survival run, then there are certain requirements. 2 mods, each procapplies 2% armour/shield/health Shred status, 10 stacks next hit does 100% more damage to armour/shield/health and resets counter. block forward: first hit procs impact, second hit procs slash, third hit knocks down Vengeful Revenant neutral: fourth hit procs impact, fifth hit knocks down forward: third hit procs slash, fourth hit procs impact neutral block: second hit procs slash and lifts, forward block: first hit procs impact, third input knocks down Swooping Falcon WARFRAME Wiki is a FANDOM Games Community. It's an excellent damage type to pair with Viral or Corrosive. Sounds weird doesn't it? Impact In terms of damage puncture best against armor, slash is best against flesh, and impact is best against shields. its like having cheats that the game just gives you, instead of having to hack it, only thing missing is "God Mode", but wait, we have invis, so thats not needed. Gaming News Guides Reviews Gfinity Tech Only Mobile Gaming Planet Crypto Sign Up . As above, you dont generally want to use them. ( (100 + 50) * 10 / 100 = 15) :s. In terms of damage puncture best against armor, slash is best against flesh, and impact is best against shields. Espaol - Latinoamrica (Spanish - Latin America). It's easy! Each proc has its own value. Impact and Puncture are trash. weighting the slash with +slash% will increase the chance for slash proc, and hi. Out of every elemental damage type, Blast is arguably the worst. Most players pair Viral with Heat to deal even more damage against flesh and even strip a portion of the target's armor through Heat status. That's not how the math works. Sign up for a new account in our community. ), You need to be a member in order to leave a comment. as well as just because you have one and you It's sad to say, but of the physical damage types, only Slash is genuinely worthwhile as all three major factions technically have weaknesses to it. - Puncture status effect creates sonar like hotspots that when hit amplifies the damage by 4x. They can also be useful in pushing weapons like the Seer and Twin Gremlins into more 'specialized' roles, as the two guns have high damage in all three physical types. Duviri isn't just another open world - it's an entirely new way to experience Warframe. IPS stat mods can look something like this. Rifle Now. Could someone just explain to me what Slash, Impact, and Puncture are in the most detailed way possible? A mod for +10% puncture would do absolutely nothing. what point does it become 0?, like what level? This element is fantastic for all situations, causing all targets afflicted to take increased damage from all sources. It has solid damage multipliers that make it great against Infested, and its status effect makes Slash an excellent option for killing highly-armored targets across all content. Primed Expel: A further 1.55 multiplier to hornet strike/deadhead and Devouring Attrition and double dips on slash DoTgiving them 2.4x multiplier. normal +% Puncture mods only add based on the base Puncture stat, not total I/P/S). Simply selecting the proper config for the occasion ~ been working well for me so far. Recommended for use with weapons that have a higher Impact damage than other damage types. even if armor was a fixed value, anything that bypasses it makes it pointless to mod for both, when you can just mod for 1 and be better off than modding for both. Classic and satisfying dish with garlic, lemon, and rosemary. Rupture is a mod that increases the Impact damage of Rifles. With the way IPS currently is,Accelerated Blast is only good on a handful of weapons, unless you are going for fire rate, however, with my suggestion, it will have 1%Pierce status chance to bypass armour and shields and a damage increase, which will also add the damage type to weapons that dont have Puncture (Phage), which will go very nicely with viral. Reloads are faster while sprinting, even more so in Gauss' hands. Press J to jump to the feed. It causes enemies to flinch and recoil backwards. yes it should, but it shouldnt make enemy levelredundant. Certain people were saying get this weapon cause it has puncture damage and other don't, so I was wondering if there is one damage that is more important than another. Update Infobox Data Corpus will resist this combo, but you can simply use Toxin or Magnetic to deal with them. you have 10stacks and your next hit has 2 instances, 1 hit will apply the 10stack bonus, while the other will apply 1 stack when it rolls over/resets. User account menu. For basic builds, consider what mods you have and aim to get multiple damage types elemental or straight out damage improvement. Using a barrage of rapid-fire plasma rockets, Gauss' signature weapon lays down a path of destruction. It's easy! All stack counters should be rolling counters, e.g. Although most weapons have varying proportions of Impact, Puncture, and Slash, some weapons (such as the Glaxion or Phage) can have no physical damage at all. that is pure and simple, OVERPOWERED! Sourced from official drop table repository. I feel like now its just a waste of mod space and elemental damage, plus damage, and multi shot mods are the only real options for increasing the damage on weapons (also reload speed/firing speed mods). A +10% impact would do an additional 10 impact. I know how elemental mods work now and that each weapon has its total damage split into 3 (sometimes 2) types of damage: impact, puncture, and slash. Max Rank Description they have changed the way armour scaling works, so slash is not as important as it used to be years ago. . The aforementioned system is the highlight of the game, with players using elemental magic that reacts with each other and character switching. It scales off of your entire base damage instead of just Puncture, which makes it unique (and even adds Puncture to Phage, which Phage has none of), and of course also has the +60% fire rate. Recommended for use with weapons that have a higher Impact damage than other damage types. Once modded, these effects will convert the respective IPS to something different and give it different bonuses, but still retaining the Effectiveness Type, e.g. Zugang! Corrosive is created by combining Toxin and Electricity. Very high critical and status chance also with high attack speed. Weapons like that let you make three different builds to focus on damage types rather than needing three different weapons. Premium Powerups Explore Gaming. And impact as a base element is good against shields. Endo Required To Max Radiation is the result of combining Heat and Electricity. Amplifies DoT if the bullet that proc the DoT status hits the weakspot. Only disadvantage of this melee is low impact and puncture damage. Just be wary of using it against the Infested, as Toxic Ancients make nearby Infested completely immune to Toxin. why do people want to spend so much time in a single mission?, the rewards you get from wave 500 are the same you get from from like wave 20, rewards dontscale, drops dontreally scale. Related: Warframe: Revenant Complete Guide Drops, Abilities, And Builds. If the weapon's fire rate is exactly 2.5 it won't count towards the 70% chance. A +10% slash would make the weapon deal 5 more slash damage. bleed is damage you get for free, all DoT is like that, you hit once and if it proc's, you sometimes dont need to hit again, or the enemy is still dying while you reload(that sort of thing). Max Rank 1 (Newbie) Can anyone help me understand how Slash, Puncture, and Impact work when it comes to a primary? SLASH 112.0 TOTAL Damage 160.0 AVERAGE HIT 280.6 SUSTAINED DPS 561.2 +37.0 % 11 Amalgam Organ Shatter +85% Critical Damage +60% Heavy Attack Wind Up Speed 11 Killing Blow +120% Melee Damage On Heavy Attack +60% Heavy Attack Wind Up Speed +17.6 % 9 Gladiator Vice +30% Attack Speed 10% Critical Chance per Combo Multiplier Right now, the +120% Impact on Collision Force is +120% of the weapon's Impact damage. The glaive prime has a guaranteed chance to proc slash damage on the target, when it's used to heavy attack. Some weapons are split down the middle for what they provide for damage. So it is a total waste to put a +5% puncture damage to a weapon it has no puncture damage by itself. In terms of status procs puncture causes the enemy to do less damage, slash provides an armor ignoring DOT, and impact causes a stun. That's the issue. It's scaling armor that breaks it. Boasting a good Status Chance at the expense of Critical Chance and Critical Multiplier, this polearm is one of the best melee weapons against large groups of enemies. so, what does everyone think of this idea?, some constructive feedback would be nice. Very often the armor reduction from Shattering Impact appears to only be able to be applied by the host as the health bar remains yellow for the clients. its the same reason you take toxin now (used to be gas/slash) for corpus. Some examples of true damage include melee finishers (not Parazon finishers), Slash's bleed status effect, and Ash's Blade Storm ability. Create an account to follow your favorite communities and start taking part in conversations. 1. At high levels, Heavy Gunners are basically gods by comparison. Electricity will keep enemies stuck in the Gas cloud and deal constant damage over time. Explain why my friend said not to get the Cernos bow cause it impact damage. Similar goes for Impact. Reddit community and fansite for the free-to-play third-person co-op action shooter, Warframe. There are four standard Elemental Damage types in Warframe: Cold, Electricity, Heat, and Toxin. It's tough to top Viral in the current meta. (Quantity Chance), average item quantity on a roll attempt (successful or not), WARFRAME Wiki:Expected & Nearly Guaranteed Numbers. Sourced from official drop table repository. Explosions from the gun inflict self . each stack has individual duration. The reason is because Slash and Viral status dont work on it , slash bleed is probablythe very reason they made it not work. Note that it is not necessary to proc the Impact status effect to trigger the armor reduction. New player here. Hunter Munitions turns any critical weapon into a Slash-proccing machine while Hunter Adrenaline is a stronger version of Rage. Whether you're a veteran of the Origin System or a brand new Tenno taking the first These elements typically come with more potent damage modifiers and status effects. sooner or later, Slash will be nerffed againor become useless against enemies. 2020 Digital Extremes Ltd. All rights reserved. If slash gets nerfed again, it would ruin Titania, Ash and other slash ability warframes well Titania won't be ruined as much as the other warframes since the damage input she does still do alot of damage. At low levels, all damage types are actually quite equal and do what DE intended. This means that Collision Force is only better than a 90% elemental if a weapon has at least 75% of its IPS in Impact. By Applying additional status effects will refresh the duration. The Bronze IPS mods need to be reduced in drainso they'll actually be useful for new players. The problem with scaling armor is that damage types that have ways to deal with it become exponentially better than the other damage types as levels scale. Shattering Impact takes effect on every melee hit from weapons with any Impact damage. True damage is an unlisted damage type that some Warframe abilities possess. FWIW, one thing that could probably help those mods some is making their calculations like elemental mods. mod replacements: (for faction mod or vile acceleration), NOTE: can get higher number on overframe by swapping [Malignant Force] for [Infected Clip] or [Vigilante Supplies] for [Primed Rifle Ammo Mutation], but in reality such a build is less practical bc you need the ammo and status chance to do more damage in game. However, this is a total guess, I personally have never used them at all. Sign up for a new account in our community. Its damage modifiers make Radiation a fantastic choice against heavily armored Grineer, although it struggles against humanoid Corpus enemies and the Infested. https://www.warframe.com/droptables Gas clouds require Faction Mods and high base damage to deal respectable damage. (ammo matters a lot more in higher level missions, but its still perfectly fine to run vigilante supplies / regular [Rifle Ammo Mutation]. So i just started playing warframe again and am still learning the new damage system. Slash - Causes the Bleed status effect, dealing True damage for six seconds equal to 35% of the weapon's base damage after a one-second delay. Amplifies DoT if the bullet that proc the DoT status hits the weakspot. So the damage of a weapon can in a sense over ride the base status of the weapon. It's not without its flaws though. (1.75x damage and 75% armor ignore right from the getgo)Try it on Bombards and you'll see how badly Corrosive was gutted. Slash :: Warframe General Discussion Content posted in this community may not be appropriate for all ages, or may not be appropriate for viewing at work. Otherwise, Gas is best used on status primers to scale Condition Overload and similar mods. At max 10 stacks the parazon finisher chance is 100% and finisher health threshold is 33% of maximum health. Has no effect on the other damage types, including elementals. In terms of status procs puncture causes the enemy to do less damage, slash provides an armor ignoring DOT, and impact causes a stun. (Half the damage of Puncture). The nitrile micro foam palm gives superior grip and protection against liquids and water penetration. i can delete level 160 heavy gunnerswith 3 mods, because of slashand dont evenneed viral. sooner or later, Slash will be nerffed againor become useless against enemies. Most players avoid using Gas in endgame content since its status effect caps at ten stacks, the only DoT effect in Warframe with a stack limit. All in all - they're secondary mods, nothing more. 1 mod = 5 stacks (resets at 5 stacks) For example, I wouldn't put Piercing Hit on the vast majority of my weapons, if any at all, when a regular punch-through mod will do its extra bonus part just fine and also not skew my status away from Slash. Impact - The staggering physical damage type. This is even though Fulmin already has innate Electricity.). puncture is for grineer and high armor targets, slash is for the infested in general and the crewmen and low grineer lancers and butchers, impact is for shielded enemies and the corpus robotics, though all of them fall a little short against the element dmg types, but make sure you scan the enemies and see the dmg info and what dmg type affects them the most. However the dread is a weapon with mostly slash damage but do to its high overall crit damage it is still good against all factions. If armor was fixed we won't have stupid scenarios where Radiation deals 18x more damage than Magnetic against 6000 Alloy armor. I thought that this was the principle idea behind having 3 seperate mod configurations with each weapon, no ? They are the physical elements of the game. Its damage modifiers make it solid for Corpus enemies, although this element seriously struggles against armored and Infested enemy types. Scaling armor gives ehp disparity even between units of the same faction. Valheim Genshin Impact Minecraft Pokimane Halo Infinite Call of Duty: Warzone Path of Exile Hollow Knight: Silksong Escape from Tarkov Watch Dogs: Legion . Warframe: Is Shattering Impact Worth Using in Eidolon Hunt? Tradeable Slash is the best IPS damage type. Credits Required To Max but due to how overpowered some statuses are, DE has started reducing how effective they are on certain enemies, the Lich system is a good example, the slash on shields, gas. A +10% impact would do an additional 10 impact. Introduced Chains between enemies up to 3 meters from the target. They can be very good mods to stick in as well if you don't want to disrupt your elemental combos - so if you want Fire + Corrosive but adding Cold will ruin your build, the physical damage mods can be useful as a replacement (but again, only in a weapon with high base damage in that area). Armor is a health multiplier and just creates a huge eHP disparity between armored and unarmored units. unfortunately this right here is the problem with people. 1/6 the damage it used to deal, but Bleed remains the same at 35. Status Effects General The status effect of Impact damage is Stagger. 1 . (1.75x damage and 75% armor ignore) Try it on Bombards and you'll see how badly Corrosive was gutted. FeaturesCE certifiedSpecially designed for use in cold conditionsNitrile foam coating for excellent grip in wet . Against 6000 Alloy armor with 95% Damage Reduction: Against a Sortie level bombard in this example, Radiation deals 18x more damage than Magnetic. They are factored in multiplicative of everything else; meaning, they are always a +30% damage increase. But, throw on even an Unranked Sawtooth Clip (+5% Slash) and now it can. you wont be sitting for so long hitting the same target. Armor scaling makes all damageexcept Bleed eventually worthless including anti-armor damage types like Puncture. It deals 247.5 base damage that can be enhanced further with the progenitor element bonus Liches give, and most of the Livia's damage is Slash. I was wondering if the mods that increase impact, puncture, or slash are worth equipping? The Orthos is a double-bladed staff with great striking distance, giving it the ability to hit multiple targets. Can be combined with Crash Course to provide a 150% increase to Impact damage. Its status effect, while powerful on paper, deals insignificant damage on its own. Like Reload Speed mods, some weapons (Supra, Gorgon) get way more benefit out of them than others (Akstilettos, Bows), so I'd say level them anyway and use them wherever they give the biggest boost to damage. i will make suggestions on elements depending on how this goes. Only one Slash can occur per projectile based on the conditions of either mod, but not both.Warframe is a free-to-play action role-playing third-person shooter multiplayer online game developed and published by Digital Extremes. Search within r/Warframe. It is effective against all forms of flesh, but it is less effective against Grineer armor and Corpus Robotics. Credit to the Warframe Fandom Wiki for the IPS damage icons provided below. Puncture's status effect is somewhat lackluster when compared to Impact and Slash, yet its high damage multipliers to common health types make Puncture a solid damage type for weapons with high critical stats and low status chance. your option 2: secondary stat: Most weapons in Warframe use Impact, Puncture, and Slash as their default damage types, although some weapon types (Lich and Tenet weapons, the Phage, etc.) WARFRAME Wiki is a FANDOM Games Community. - At maximum 10 stacks enemy is stunned. Void damage is reserved for Operator Amps and the Xaku Warframe. When you use a puncture weapon against an armoured target you do more damage and vice versa. Melee units are unaffected by Blast's status effect. 2 mods = 10 stacks (retains the 5 stack bonus, but does not reset at 5 stacks, it resets at 10) this effect is more of a boss killing effect, where it is only really effective on 1 tough enemy, not 20 or 50. Fixed armor would actually be an indirect nerf to Slash as well as a buff to everything else. Corrosive used to be able to peel that scaling armor right off, but it has been nerfed with a cap. Puncture Most builds in Warframe take advantage of the Hunter Mods in some way. i can still effectively kill level 160 heavy gunners with 0 slash build (bo prime) and no riven. Sourced from official drop table repository. Edited April 12, 2015 by Rakshal -DragonOfTheWest- PC Member 907 Posted April 12, 2015 (edited) All weapons already have at least 2 respective stat increasing mods for IPS, but they are almost never used over elemental ones, due to them being almost useless (Primed Heavy Trauma :D). - At maximum 10 stacks enemy is stunned. Asked by They basically function like elemental mods in how they add to your damage, except they only use a part of your base damage instead of all of it (Accelerated Blast exception aside) and generally add a lower % than an elemental mod. Single Element: +25% this is why they have been implementing gating, and sooner or later, people will be more annoyed by that than if they just change slash. Puncture is generally the better damage type since it only deals less damage to shields. Credit to the Warframe Fandom Wiki for the IPS damage icons provided below. Genshin Impact is a free-to-play action RPG developed and published by miHoYo. Certain mods in Warframe allow you to add elemental effects to your weapons. Instead, True damage ignores all armor that an enemy possesses. . TPV Impact Thermal Cut Glove This Cut Resistant Thermal Glove has an added layer of TPR for maximum impact resistance and high flexibility. June 26, 2020 in Weapons first remove all stacking from base IPS statuses, including slash (make bleed status cause the enemy to take 10% extra damage), then make all IPS mods have +1 to the respective new status (like syndicate mods) and apply the new statuses to weapons that don't have base IPS statuses (since they would be taking mod space). All trademarks are property of their respective owners in the US and other countries. Slash is superior no matter how you look at it sadly, because that armor ignoring slash proc is just godly. Don't warn me again for Warframe View Page Cancel Your preferences are configured to warn you when images may be sensitive. that is why i am suggeting removing stacks from unmodded statuses, reworking bleed to only give 10% increase in damage. Toxin ignores Shields and doesn't get the same praise that Slash gets. These are the most common damage types. (~6x Neutral). If you're struggling to fight the Corpus in the early game, equip an Electricity mod. It gives the weapons base damages no real weaknesses or strengths vs. the different factions. Option 2: Secondary stat increaseonthe IPS mods. New Mods for Slash (Health) Damage, Toxic (Poison) Damage, Impact (Shield) Damage, and Status (Proc Chance) Effects!.