hoi4 road to 56 equipment names

Additionally, ai_research_weights = { offensive = -1.0 } can be used to make the AI prioritise this technology less or more if it has the specified focus. Were not sure about later versions at this time. These tags are most commonly used to spawn equipment into the game. If you're looking for equipment codes, check out our equipment names list. By contrast, equipment of different archetypes, such as light and medium tanks, are never interchangeable. For example. This is typically set to be never true for hidden technologies in order to prevent AI from researching it. Hi, will this mod get updated when the main mod gets its update? With a keen focus on deepening historical accuracy with challenges for the player, this mod succeeds in bringing more life to this cacophony of death. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Doctrines, while no longer researched as technologies, are still considered technologies in the in-game code, although there are some differences in their required definitions. Have you ever thought: Gee, HOI4 goes way too fast for me! Adding icons, including the background or the stripes highlighting technologies. This is a submod for the extensive and popular "Road to 56" you can find on the workshop. Check if you have auto-updates enabled for mods and then, if youre unsure, simply relaunch the HoI4 launcher to check if all of the mods are present and up to date. If it's met, AI will also not be able to select the technology to research. In the exact same way, sub-technologies can have folder-specific items, such as GFX_subtechnology_my_folder_available_item_bg. Defining multiple folders for the same technology is done by having multiple of the folder = { } within the technology. Simply check the Paradox forum for their listed mods and follow their instructions on their respective threads to download them. They form the basis of equipment variant stats, which in turn influence the combat abilities of units using them. This is because porting Rt56 USA proved to be too much work. You need to sign in or create an account to do that. From Kaiserreich to Old World Blues, here's our full list of the very best Hearts of Iron 4 mods for Paradox's mammoth WW2 grand strategy game. Join. Support Equipment is an example of a type of equipment. A pathing automatically makes the latter technology require the former. Technology-specific icons don't exist for sub-technologies, instead using a set of indices. This item will only be visible in searches to you, your friends, and admins. Well youre in luck! These can be edited to change the position or the font. Fully compatible up to the current version and all DLC. Equipment is the military hardware needed by units to operate and largely determines their stats. This is an example of a regular item with a sub-technology slot and the technology's name shown, with positions also adjusted for a regular item slot size: There are 5 sprites defined for item slots. The key for the name is the same as the folder's name, while the description is the name with _desc appended. An effect block ran for the country that unlocked the equipment is on_research_complete = { }. If it is false, then the technology will be impossible to research through the research menu, but it will still remain possible to research via an effect and it will remain visible in the menu. Example sprite definitions to make a folder with the name of my_folder have its small items use the same background as the regular small land items use in base game: A folder is defined as a containerWindowType the name of which is exactly the same as the name of the folder within. Does not require any DLC at the moment, and users are reporting that it seems to work fine with 1.10 Collie anyway. This is done by putting the terrain within the scope of the sub-unit type or category. If you spot a mistake then you are welcome to fix it. Keep your eye on this one. That container window would have to be located within the containerWindowType with the name of countrytechtreeview, defined within /Hearts of Iron IV/interface/countrytechtreeview.gui (not countrytechnologyview.gui), for technology folders and within the containerWindowType with the name of countrydoctrineview, defined within /Hearts of Iron IV/interface/countrydoctrinetreeview.gui, for doctrine folders. These mods do everything from slightly tweaking key in-game variables to transplanting the game into entirely new worlds. Similarly to technologies, the GUI file is very interconnected with the doctrine definitions. If it's not met, then any technology connected to it via path = { } will also become invisible. These arguments are used within technology sharing groups:id = my_tech_group is used to tell how to refer to the group is internally for the effects or triggers referring to one.name = my_tech_group_name is used to say which key shjould be used in order to assign the name to this group depending on the currently-turned on language in localisation.desc = my_tech_group_desc is used to say which key shjould be used in order to assign the description to this group depending on the currently-turned on language in localisation.picture = GFX_my_tech_group is used to assign a sprite, defined in any /Hearts of Iron IV/interface/*.gfx file, to this group. More than just extending the timeline to 1956, this mod peppers the entire world with greater detail and complexity. When a country unlocks a type of equipment while employing a matching design company, its bonuses will be attached to all variants of that equipment type. force_use_small_tech_layout = yes is used in order to force the game to use this technology to use the small item for this particular technology even if it unlocks equipment. Waging war in the 19th century feels no different than waging war in the 20th, so theres still plenty of work to be done. The mod will be automatically downloaded and will populate the mods section inHOI4s launcher. Youre usually left scrambling to sort out a great mess the AI has made for you, but at the same time, you can always put your nation in a terrible position, safe in the knowledge that youll be outta there long before unfriendly tanks roll into the capital. This item has been removed from the community because it violates Steam Community & Content Guidelines. For example, the following will result in an icon for my_technology_1: Here it is the other way around compared to names: if the equipment doesn't have a unique icon defined, then it will use the one defined by the technology. For example, the following will result in the value of 3 for POL and a value of 1 for every other country: An arbitrarily large amount of modifiers is possible to add to an ai_will_do, and they will apply in the order they're put in the code. In order to select a technology folder, it should appear in the top selection. This is a complete list of all add_equipment commands for HOI4. 82. r/hoi4. This also assigns them the indexes of 0 and 1 respectively, which get used in determining which container exactly to use. HOI4 console commands - all Hearts of Iron 4 cheats 2023, Why Kaiserreich is the ultimate Hearts of Iron 4 mod, Become an 18th century aristocrat in this Hearts of Iron 4 mod, Hearts of Iron 4's new Officer Corps lets you promote generals to advisers, Hearts of Iron 4 DLC adds some bonkers new alternate paths for Poland, Hearts of Iron 4 DLC will let you build amphibious rocket launchers. This is done with a regular instantTextBoxType: The text is what gets used within localisation, and the primary thing needed to change, while the name should just be unique from all the rest. Equipment types are assigned with enable_equipments = { }, with each equipment type within listed separated with any non-zero amount of whitespace characters. For comparison, a value of 1 is equal to 100 days worth of research assuming fully default research speed with no modifiers[1]. For instance, if the building was already unlocked to level 2 from a technology researched beforehand, researching a technology with level = 5 will result in it being possible to construct up to 5 of the building in the state/province rather than 7. A technology can be researched as an effect with set_technology = { my_technology_1 = 1 } and unresearched with set_technology = { my_technology_1 = 0 }, with popup = no possibly being added in order to remove the notification given to the player. In order to make the folder appear in-game, the graphical user interface needs to be edited accordingly. While the epic tones of HOI4 may be great for the high stakes drama, its still rewarding to sit back and listen to the music of the era and of the common soldier. Note that while it is possible to unresearch technologies, this does not always work properly: this can fail to unresearch technologies that are mutually exclusive with other technologies and doesn't work properly those that unlock database objects. The 'add_equipment' or 'ae' command can be used with these codes . Theamusingly accurate namedelivers on its promise. The mod is still in relatively early days, and theres only dedicated content up to 1885. This also leads to adding that technology to this technology's tree branch gridbox in every mutual folder. If the database object is not set to be unlocked by any technology in general, it'll be always possible to select it, while putting them in a technology will require the technology. Please Help! With HOI4 In Real Time!, the game takes a full 60 real-life minutes to process one in-game hour at the slowest speed. There is a lot of depth here, and more on the way, as the modding team is looking to expand the map eastward past the plains and to the Atlantic coast, where we will see the Capital Wasteland and the Commonwealth of Boston represented as well. If one of these database objects is locked behind technology, it won't be possible to force a country to use them without having the technology: equipment variants or orders of battle will fail to be created with the specified type. https://hoi4.paradoxwikis.com/index.php?title=Technology_modding&oldid=58028, Play A family of equipment types share common mechanical parts that make transitioning production between them easier. Researching an equipment technology unlocks a basic variant of the equipment type particular to that country. This is because porting Rt56 USA proved to be too much work. The value will be modified if the triggers are true. World Wars can be chaotic things, especially when the player pulling the strings is constantly changing loyalties. So I've been playing HOI4 and specifically road to 56 for a while but I took a long break recently and USA has a different focus tree now :( I want to go fascist but I can't find any focuses to follow Do I have to do an old fashioned civil war or is there focuses and im just missing them? Its also not recommended you use this mod while playing minor nations. on Paradox technology, Legal In addition to these terrains, amphibious gets used for naval invasions and river gets used for river crossings. Cheating in equipment can be useful in many circumstances, for example, it can be useful for new players looking to learn/experiment with the mechanics of the game, and also useful for those who are just looking to have some fun playing the game less seriously. The offset in pixels to use a singular unit when positioning technologies. This is mandatory to edit in order for new technologies to show up, unless the new technology requires an existing base game technology with an existing path. The wide world of HOI4 mods isa smorgasbord of mechanical tweaks and fiddles to choose from, adding new systems for AI, textures, music and more. You need to sign in or create an account to do that. Valve Corporation. Enhanced Non-Historical Outcomes This can be useful for technologies which use an icon that's not the same as the equipment that it unlocks, such as the landing craft or rocket engine technologies in base game. In order to have a technology as a dependency without having to draw a path, dependencies can be used as such: Since this doesn't draw a path, this does not assign the currently-defined technology to the gridbox of either of two technologies. The position is in sets of coordinates defined by the slotsize of the gridbox that this technology is assigned to. Executing this command adds 1000 of 'infantry_equipment_3' (Advanced Weapons). In either case, countries can further modify several types of equipment by spending the respective kind of experience.